Teaching Methods/Ways of working
The programme is generally based on a learning-by-doing approach. Which to us means an iterative, intertwining practice of experimentation and reflection. As teachers we view ourselves as coaches guiding you in this process.
The programme is studio-based – right next to one another there is one studio for the first-year and one for the second-year students. Additionally, you will also have access to our computer rooms, wood workshop and mechatronics lab for Arduino programming. In combination with these workplaces at the university, when appropriate we also encourage working in the relevant contexts of use.
During the session ’Interaction + Design ?’ everyone were telling their initial views of this with images and examples brought along. The session was part of the kick-off and getting to know each other.
Groupwork in multidisciplinary teams
In the first year, the primary way of working is groupwork in multidisciplinary teams with classmates, sometimes other students and other stakeholders. Abilities to work in teams and co-design/co-create with real-world external stakeholders - including ‘users’ - are important parts of our curriculum, and several projects are organized to practice doing this.
With our humanistic approach, you will be practicing qualitative research approaches to support your designing of tangible/digital/interactive settings, services, systems and artefacts appropriate for the use situations. We emphasize an understanding – not just of people – but of people in their use situations.
Reflective and experimental design thinking and practical doing
Prototyping in the studio and in the real-world contexts and situations is an integral part of practicing being an interaction designer.
To practice your reflective and experimental design thinking and practical doing, ialmost all projects and courses there are dialogue-based seminars and hands-on workshops for example encouraging practices of: design-oriented ethnographic field work; visualisations and materialisations of issues, ideas and concepts; low-fi and technical experience prototyping – in the studio and in relevant fields e.g. with mock-ups, Arduino-programming and video-sketching; as well as "evaluation of use qualities. All these practices are backed up by literature references and examples.
The thesis project
Lastly, as your thesis project will be a combination of a design project and reflective writing, throughout the semesters you will also be exploring different ways and formats of reflecting upon, communicating and writing about your work and progress.